GUM Stores

GUM Stores

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πŸ›’ NPC & Player Store System

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Create fully customizable NPC and player-owned stores with advanced economy mechanics, dynamic pricing, weekly limits, opening hours, and support for faction businesses.


πŸͺ NPC Stores

Configure stores exactly the way your server needs.

  • NPCs can sell items, buy items, or do both.

  • Set individual prices for every item.

  • Configure purchase and selling limits.

  • Limits automatically reset on a configurable weekday (1–7).

  • Easy-to-customize UI and store layouts.

  • Support for different store types, including butchers and general stores.


πŸ‘₯ Player-Owned Stores

Allow players or factions to own and manage their own businesses.

  • Create player stores using configurable job permissions.

  • Rent system with configurable recurring payments.

  • Sell items to customers.

  • Buy items from players.

  • Edit prices at any time.

  • Add or remove products whenever needed.

  • Share ownership with other players, making it perfect for faction businesses.


πŸ“¦ Configurable Buy Lists

Choose exactly which items player-owned stores are allowed to purchase.

Simply configure the available buyable items in the configuration file to fit your server's economy.


πŸ•’ Opening Hours

Every NPC store can have its own opening schedule.

  • Configure opening and closing times.

  • NPCs automatically appear when the store opens.

  • NPCs disappear after closing time.

  • Players cannot trade while the store is closed.


πŸ“ˆ Dynamic Tax System

NPC stores feature a fully dynamic economy.

When players purchase large amounts of products:

  • Store taxes increase.

  • Product prices become more expensive.

  • Players must restock the store by delivering supply crates.

  • Restocking lowers taxes and improves prices again.

  • The tax can be turned off

Configure minimum and maximum tax values to control price fluctuations.

Example:

  • Base Tax: 0.50

  • Minimum: 0.40

  • Maximum: 1.00


πŸ₯© Advanced Butcher Economy

The butcher uses its own dynamic economy.

  • The more players sell, the lower the butcher's buying prices become.

  • Deliver export bags to reduce stock and restore better prices.

  • Supports purchasing hunted animals as well as configurable items.

This creates a realistic supply and demand system instead of static prices.


βš™οΈ Highly Configurable

Almost every part of the script can be customized.

  • Store inventories.

  • Prices.

  • Taxes.

  • Opening hours.

  • Weekly reset day.

  • Player permissions.

  • Rental costs.

  • UI appearance.

  • Supported buyable items.

  • And much more.