Create fully customizable player housing with advanced building, furniture placement, property management, and faction support.
🏡 Features
Create houses anywhere by configuring their coordinates.
Choose between house purchases or rental properties.
Share your house with friends using the built-in Key Manager.
Build and decorate your home with:
Furniture
Animals
Gates
Easily place objects using the mouse with intuitive positioning controls.
Configure gates to open in your preferred direction.
Place wardrobes, primary storage, secondary storage, stables (compatible with City Stables), and more.
Assign storage to furniture and objects, allowing items such as wardrobes, cabinets, chests, and other props to function as interactive storage.
Create fully custom houses using your own shell configurations.
Construct houses through configurable crafting recipes.
Build houses using the Book item (requires the Spooni Housing Package).
Add interiors to NPC houses and configure them as standard or working interiors.
👥 Factions
Turn houses into faction properties.
Giving a player a key automatically assigns the configured faction job and rank.
Removing a key also removes the assigned faction job.
Manage faction grades, salaries, and shared funds.
Configure whether salaries require money in the faction account or are paid regardless of available funds.
🏨 Hotels
Fully functional hotel system.
Invite other players to your rented room or seasonal residence.
Includes personal storage and wardrobe support.
🧹 House Maintenance
Cleaner system for removing trash and cleaning house interiors.
🛠️ Development Tools
/createHouse– Create complete custom house layouts, including doors, windows, shells, and interaction points./createProp– Easily create and position custom props./polyPoint– Generate polygon zones for custom land areas.
⚡ Performance
Optimized for OneSync and prop limits.
Props are streamed only when players are near the property.
Persistent world support ensures player-built interiors remain visible even when the owner is offline.